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What is the status of CorintMC – Mini-Games

July 2, 2018 11:35 am

That is a great question. As I have not updated anything in a very long time. This is not due to work being done. Instead it is actually quite the opposite. We had a huge data loss that caused us to have to scramble to get things back on track.

As of this past weekend thanks to _Fonix and his continued support we are now almost back to 100% as we were before that data loss.

When are we launching. I still do not have a date as of yet, stay tuned as I will be releasing dates in the very near future.

  • Alpha will be the first opportunity to start testing
  • Beta will be the next phase
  • Launch

If you have not signed up on the Forums or joined our Discord to be part of the community I would highly recommend doing so, as we are a fast growing community with the anticipation of bringing some traditional mini-games as well as new games.

 

 

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Player Housing Now Available!

October 8, 2018 5:16 pm

CorinthMC now offers player housing on Survival Server. It is a way you can store your inventory while you are still trying to establish a base. You have the ability to RENT or BUY a house. You can also rebuild entire house to your liking w/in the allotted region of purchase!

 

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Vanilla Survival is Launched

October 4, 2018 9:52 pm

Announcing – play.corinthmc.com Minecraft Vanilla 1.12.2 is now open beta. Please be aware that there may be some bugs and issues that arise but not to worry we have a staff who can fix and provide help as needed.

Server has PVP, Player Shops, Arenas, and is a Ancient Greek Based theme.

Over the next few weeks more servers like Feed The Beast Continuum will also be launched as well as a few more features and events. Please stay tuned.

Why 1.12.2 and not 1.13 you might be asking, well don’t fret. 1.13 will be coming shortly this is just beta for testing out features stability and some plugins to make sure they are functioning correctly.

We have a shop to get added perks to provide a boost in your game play.

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A Most Sinister Structure

September 20, 2018 7:58 pm

Today’s build, Nameless Castle, may not have a name, but it does have a rich and brilliantly sinister backstory. Any Minecraft player brave/foolish enough to explore this build will be taking part in an adventure, trying to find their way out of the castle’s dungeon and escape the clutches of the castle’s evil master. Meh, I’ve stayed at worse hotels. One once charged me for using the hand towels. True story.

“It’s a castle that’s been left abandoned for a long time,” says builder Leonarbre. The castle was once the home of a royal family, but when the family started practising dark magic, they angered the gods. “The gods teleported the mountain that the castle was built on into the middle of the sea, and the royal family died out because of this exile.”

Only one of the original inhabitants survived; the family’s personal sorcerer, who continued his work alone, creating monsters to inhabit the castle, protecting himself from nosy neighbours, irritating door-to-door salesman and (possibly most importantly) from the angry gods themselves.

As the player of this map, though, they’ll also prevent you from leaving, because you’ll have to fight these monsters to escape! At least that’s the plan – Leonarbe is still developing Nameless Castle, so you can’t download it and get trapped in it yet (maybe that’s a good thing?) But he has plenty of other nasty ideas in development.

“The player is one of the many guinea pigs that [the sorcerer] uses for his experiments,” says Leonarbre, not creeping me out in the slightest, no, no, no, of course not. “The adventure begins in a dungeon cell. The player has to explore and find secret passages to acquire things like potions and weapons.” You’ll also have to do all that while avoiding dangerous traps. On second thoughts, maybe the hand towel hotel wasn’t so bad?

Leonarbre learned how to use command blocks and Redstone for this build, so he could create the sort of traps you might have seen in an Indiana Jones movie; pressure plates that set off arrows, pits in the floor, and others that are probably much more ‘fun’ to discover for yourself.

Once you’re past all the traps and hazards in the dungeon, there’ll be one final obstacle waiting for you: one of the sorcerer’s demonic pets. If you defeat it, you’re out of the dungeon, congratulations! But now you’re in the castle itself – er, commiserations!

Unsurprisingly, it won’t get easier from there.

“The castle is divided into many zones,” says Leonarbre, “which connect in a central hub. There is no real order to complete the zones in, but at the end of each one, there is a boss.” Each boss has a key, and you’ll need all the keys to open the final door. Unlock it, fight the boss and win your freedom from the cursed castle!

One of the bosses, a giant spooky skull, is the one you’ll have to fight to get out of the dungeon. “For the moment,” says Leonarbre, “it is one of the most complex structures of the game.” Although the skull doesn’t move during the fight, it’s able to attack you with fire, flaming arrows, and summoning its demon friends to help take you out. How are we supposed to get past that?!

Leonarbre tells me I’ll need to – spoiler warning – “pierce it with several arrows.” Easy! Except once you’ve hurt the skull enough, it will summon a spirit version of itself to attack you. Oh super. But once you’ve defeated that, you’ll get the key!

“The story is very much inspired by Dark Souls and Bloodborne,” Leonarbre admits. “I was really inspired by the temples and castles in the Dark Souls series, notably the Archdragon Peak in Dark Souls 3.” This is a secret area in the game that’s fairly hard to reach: a ruined temple on top of a very tall mountain, with dead trees and a dragon and a king to fight. The king is known as the ‘Nameless King’, which might be where Leonarbre got the no-name inspiration from!

Leonarbre considers Nameless Castle an ongoing project. “For the moment, I’m building the dungeon, which is the starting area. I will then start to build the central hub and a new part of the castle.” Even though the castle is not yet done, it’s an exciting work-in-progress that everyone should explore!

Minecraft.net takes no responsibility for all the Minecraft players who will soon be trapped in Nameless Castles’ dungeon now that Kate has encouraged them to explore it. No, we don’t know how she sleeps at night either.

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New Nintendo 3DS Edition Updated!

September 20, 2018 4:00 am

UPDATE: European players! You can now find Minecraft for New 3DS in the eShop! PLUS PLUS PLUS we’ve added The End, Ender Dragon, End City, Shulker, Polar Bear and Elytra to the 3DS version wherever you are in the world – download the update today!

We released a version of Minecraft for Nintendo’s dinky dual-screened wonder-machine last year and we’ve continued working on additions to it ever since. Today we’re releasing an update that introduces loads more Minecrafty goodness!

Now players of the New Nintendo 3DS Edition can scour the seas for the mysterious ocean monuments and do battle with the deadly cycloptic fish-monsters found within! They can light up the skies with magical stat-boosting beacons! They can create their own nightmare by constructing the terrifying wither!

All this and more. So if you’re playing on the New Nintendo 3DS, go and update the game now!

In the meantime have a look at some shots showing off the dual-screen functionality!

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Vessel in a Vase

September 17, 2018 7:51 pm

The practice of putting ships in bottles dates back to at least the eighteenth century, meaning that for 300 years, people have been fascinated by the idea that something as big as a ship could fit through the narrow neck of a bottle. The truth is that these ships are often put together inside the bottle with a long pair of tweezers and a lot of patience.

Builder Jason Yu didn’t use tweezers to create his Minecraft ship-in-a-bottle (or even a bottle – technically it’s a vase). “When I first started creating the vase, I had no idea what I was going to create,” he says.

The vase was a test at first – Jason was messing around with the “deform” command, which rotates objects to put them at an angle. “To test the command, I first created a completely upright vase,” he says, which he then rotated to put it at the angle seen in the final images.

“At this point, I thought to myself that it would be really cool if I could add some roses falling out of the vase,” Jason says. He started constructing the water that the roses would have been sitting in, which spilled out of the vase as it tipped over. It was as he was building the water out of white and light blue stained glass that he realised that a ship would be way cooler than flowers (no offence to our millions of florist readers).

“I have little experience building ships,” he admits, “so I had to use a lot of reference images. I wanted to make the ship small enough to easily fit inside of the vase, but large enough that it was too big to fit through the neck of the vase.” After he had settled on how big the ship was, the rest was easy, he says. “I simply had to build the boat and paste it into the vase. After a few final edits, the build was complete.”

There are lots of details within Jason’s build that he agonised over. He remembers worrying about each little thing: “how large should the waves be? Should there be a lot of water or just a little? How many masts should the ship have in order to best highlight the shape of the vase?” There was also the added difficulty of building at an angle – most Minecraft builds are on solid ground, or solid… water, at least, with a nice flat surface to start from. Jason’s vase was already tilted, so that meant building a ship in a different way.

“I had to adjust the typical shapes in order to match the correct position,” Jason says. He points out that the front mast is leaning forward more than the others, so that anyone looking at the build can definitely tell that the ship is too tall to fit through the neck of the vase.

“Because these tiny ships are crafted inside of the bottle, they inherently cannot have exquisite details,” Jason explains. He describes the objects, the vase and the ship, as being “generic” because less detail makes it look more lifelike.

“I wanted to communicate to the viewer the simple idea that a ship is flowing out of a vase. To convey this information, all that is necessary is to make the most generic-looking ship possible.” The ship has white sails, a brown body and red flags – it’s the most shippy ship imaginable. “Although I could have added many additional colours and details,” Jason says, “I think that would have distracted from the overall mood of the piece.”

When people build ships in bottles, it’s usually for a purpose, whether that purpose is to create something nice for their bookshelf, or to practise having a steady hand. But for Jason, the goal was much simpler. “As long as I enjoy the work I produce,” he says, “I am satisfied.”

Me too! Well, actually, I haven’t slept for two weeks because I’m constantly wondering how I could get that bottle out of the vase without breaking it 🙁