That is a great question. As I have not updated anything in a very long time. This is not due to work being done. Instead it is actually quite the opposite. We had a huge data loss that caused us to have to scramble to get things back on track.
As of this past weekend thanks to _Fonix and his continued support we are now almost back to 100% as we were before that data loss.
When are we launching. I still do not have a date as of yet, stay tuned as I will be releasing dates in the very near future.
- Alpha will be the first opportunity to start testing
- Beta will be the next phase
If you have not signed up on the Forums or joined our Discord to be part of the community I would highly recommend doing so, as we are a fast growing community with the anticipation of bringing some traditional mini-games as well as new games.
The tide is coming in at last! That’s sea-faring speak for ‘Java Players! Today you get the full Update Aquatic!’
There’s a whole new ocean of features, impatiently waiting for you to dive in! Take a delightful swim with dolphins and tropical fish. Explore mysterious ruins and tragic shipwrecks while hunting for new deep-sea treasures. Meet turtles on the shore and defend their eggs from mobs with the new trident!
Trust us, you’ll want that new weapon. Because our biggest ocean update ever has also made these seas much more dangerous places to explore. Get too distracted by the colourful coral, and you might get dragged down to the ocean floor by bubble columns. Which could result in introducing yourself to the Drowned. What are the Drowned? Why not swim down to the ocean floor and find out? After you!
Still, at least you’re safe on land! Well, as long as you get enough sleep. Otherwise, you might meet The Phantom, the mob you voted into Minecraft last year. Be careful what you wish for, and enjoy the update!
The Update Aquatic changelog
- All undead mobs now sink
- Changed underwater visibility
- Your vision will gradually increase the longer you’re underwater
- Overhauled world generation
- Overhauled command parser
- Added new world type “Buffet”
- Allows you to create worlds with a unique biome
- More features will come to the Buffet world type in later updates
- Added a bunch of new sounds
- Added three new pieces of music
- Added underwater ambience sounds
- Added a swimming animation
- Press your sprint key underwater to start swimming
- Added data packs
- Allows you to edit recipes, tags, loot tables, functions, and advancements
- Added new advancements
- Some blocks can now be waterlogged
- Use a water bucket on a block to surround it with water
- Added an “Optimize World” button (singleplayer -> edit world -> optimize world), which upgrades an entire world from older version to the latest version in one go
- Added blue ice
- Found in icebergs
- Added coral blocks
- Added coral fans
- Added coral
- Added conduit
- Combine 1 heart of the sea together with 9 nautilus shells to create the conduit
- Makes your life underwater a lot easier
- Added dried kelp block
- Combine 8 dried kelp to create a kelp block
- Added kelp and seagrass
- Normal pumpkins no longer have a face
- Added carved pumpkin
- Use a shear on a pumpkin to carve it
- Added sea pickles
- Added bubble columns
- Use either magma blocks or soul sand to create a bubble column
- Added wood block
- Combine 4 logs of any type to create a wood block
- Added stripped wood
- Right click with an axe on either logs or wood to create stripped wood
- Added prismarine stairs and slabs
- Added variantes for all 6 types of woods for pressure plates, trapdoors and buttons
- Added turtle eggs
- Be sure to protect them from hostile mobs
- Added tropical fish
- Added turtles
- A friendly mob that lays eggs on beaches
- Added dolphins
- A neutral mob that will lead you to treasure if you feed it fish
- Make sure to not hit them unless you want an entire pod after you
- Added the Drowned
- Hostile mob that can be found naturally in oceans and rivers
- Can spawn with tridents
- Zombies will convert into Drowned if they’re underwater for too long
- Added Phantoms
- Get a good nights sleep if you don’t want these coming swooping at you
- Drops phantom membrane
- Added cod, salmon, and pufferfish as mobs
- Changed the horse model to be more consistent with other mobs
- Removed Herobrine
- Added tridents
- The newest weapon in Minecraft
- Drops from the Drowned
- Works as both a melee and a ranged weapon
- Added trident enchantments
- Added the ability to catch fish with buckets
- Added map markers
- Hold a map in your hand and right click on a banner to create a marker
- Added heart of the sea
- Found in buried treasure
- Added nautilus shells
- Drops from Drowned and can be found from fishing
- Added phantom membrane
- Dropped by Phantoms and gives you the ability to repair elytra and used for Potion of Slow Falling
- Added scutes
- Dropped by baby turtles when they grow up
- Added Potion of the Turtle Master
- Gives you Slowness IV and Resistance III
- Added Potion of Slow Falling
- Added dried kelp
- Added spawn eggs for all the new mobs
- Added multiple ocean biomes
- Added coral reefs
- Added underwater caves
- Added underwater ravines
- Added shipwrecks
- Added underwater ruins
- Added icebergs
Get the release
To install the release, open up the Minecraft Launcher and click play!
Cross-platform server jar:
Report bugs here:
Today’s featured community member, billoxiiboy, doesn’t call himself a builder. Instead, he considers himself the “gardener” of his map, Island Beneath the Mist.
That’s because this gorgeous island is a collaboration between him and many, many, many, many other people who allowed him to bring their creations together into something bigger. In this case, billoxiiboy collected tree and other plant builds and organised them into an explorable world.
“I’ve been referring to this as my first cut and paste build,” he tells me, “but that term would give connotations of a quick and easy build style. I can tell you it has been anything but quick and easy!”
After sourcing the very best builds from the community, billoxiiboy reaches out to their creators for permission, explaining his idea for the overall design. But it’s not as simple as copying their schematics. “The success of the project relies entirely on using these creations cleverly,” he explains. “Really understanding the item and creating a believable context for it. It has to look as though it originated in this spot.”
This can take a very long time! “It inevitably involves some tweaking or even semi-rebuilding of the item to suit its surroundings,” he says. “But all the time I have to respect the creator’s conception of the custom item. I’m always asking myself questions like: ‘will its creator be happy with my reinvention?’ and ‘why does this item absolutely have to be here?’
“Sometimes I can work with an item for over an hour, only to decide it’s just not working. The virtual cutting room floor is a mess with these supposed good ideas.”
Because of this dedication to making sure every item is placed exactly right, making the Island Beneath the Mist took nearly two months, with billoxiiboy working for hours every night. But he says it was well worth it. “Everything has been really well received, which makes the challenge all the more rewarding,” he tells me.
Personally, he likes visiting the areas poetically called the Pool of the Mage and the Heavenly Ponds. “They have a tranquillity to them,” he says.
“The enormous God Trees from Plutouthere towering above and the dappled light; the deep blues of the pools and the lightness of the flowers. They are quite magical areas.”
“Artistically, I’ve really enjoyed including other creators’ custom items in my builds. Mostly because they look amazing!”
They certainly do. With so many talented and hardworking builders featured, it feels almost unfair to choose a favourite. Billoxiiboy instead tells me that he is very proud of the map’s use of water, which can be a tricky element to work with. “Waterfalls were certainly the one thing I perfected in this series of builds,” he tells me. “After the initial building and terracing, I had so much fun planting them up with my custom flower beds and bunching vines.”
Personally, I really like the fact that the map showcases many different kinds of environments, including underwater coral reefs. There would certainly be a lot of nice places for visitors to take a swim!
Billoxiiboy also encourages future collaboration with his build. “Each of these areas were created with a player in mind. I filled the areas with beautiful plants and waterfalls, but always left blank areas for other players to build on. I would set up little backdrops with picture perfect surroundings, so players could build their dream house or castle or village within it.
“This makes for great screenshots,” he says. “But it also left me a little frustrated in the build process sometimes. I was left with the constant feeling of wanting to build on those spots.”
So, after creating this beautiful map with the intention of allowing other players to explore or build within, he decided to make a more complete “story.” Exodus from Paradise uses both the natural beauty of Island Beneath the Mist and some more mechanical builds, like the beautiful steampunk-inspired hot air balloons, to tell the tale of people fleeing from killer wasps!
Both of these builds have a trailer, set to epic music created by Aspirin60, which will take you on a tour showcasing all the best parts. Keep an eye out for the cute snail, made by ErosOfficial, pulling the cart in Exodus from Paradise, which made me laugh out loud!
Billoxiiboy does sometimes build his own projects, but he says he still wants to keep working on these collaborative designs. “Secretly, I get bored with my own creations,” he tells me. “It’s so, so much more fun playing with other people’s toys in the sandbox.”
AND NOW FOR THE MASSIVE END CREDITS OF THIS ARTICLE. SERIOUSLY, BILLOXIIBOY WAS NOT KIDDING ABOUT THIS BEING A COLLABORATION:
Builders who worked on Island Beneath the Mist: Springstof, Kenofox, Plutouthere, Eremilion, Lentebriesje, CubeLeaf, Monsterfish, Madl, JakeCrafts53, Bidule995, QLS Shader Group, Aspirin60
Exodus from Paradise builders: Plutouthere, FreshLeaf, Erosofficial, titanoftitans, Stenlee, Jswiaay84, NovoLenio, Aldoria, Hahdrim, Ragnar le Rouge, diederik, fun-da-mental, Hahdrim, Alecdent, Kostahansen, JulianSpire, RvB01SS3T, Idralwel, Razzlie, AppleBow, Eremilion, Kenofox, Springstof, Lemon-fox, Monsterfish.
Renders by Conquest
Phew! Great job everyone!
‘Football’ or ‘soccer’? As a Swede, I say ‘football’ – but what is the correct term for the world’s biggest sport, with over three billion fans? The debate has been raging since the dawn of time, and whatever you may prefer, the real battle isn’t about what you call a game focused on kicking a ball with your feet. No no! Today, two countries will clash in the World Cup final as France and Croatia fight for glory, fame, and a ticket home. And we just so happen to have the perfect build for the occasion.
16 year old American builder SeanBits most likely prefers the term soccer. Not only has he played it since he was nine years old – he also recently decided to incorporate his long-time hobby into Minecraft with the ambitious project of building a full-sized stadium, worthy of the World Cup.
“I’ve always wanted to build a soccer stadium ever since I started building in Minecraft,” Sean tells me. “I just recently decided to make one for a number of reasons, a big one being that the World Cup had just recently started during the time I built the stadium itself.”
Another big reason for Sean to take on the project was the nature of the build. He’s a long time fan of architectural features of soccer stadiums and has always been in awe over different arena designs around the world, such as the one played on yesterday by Belgium and England – Krestovsky Stadium – an arena with a capacity of 67,000 visitors. “The Krestovsky Stadium in Saint Petersburg Russia was my main inspiration because I wanted to use a current stadium being used in the World Cup.”
Sean’s construction might not have as many as 67,000 seats, but it does include all the features you’d find in an ordinary stadium. There’s an interior, with locker rooms and a lobby area, two storeys of stands on all four sides of the stadium, a giant circular roof with beams on either side, and of course the most important thing of all – the field itself. If you prefer to play without a crowd or just want to enjoy a regular training session, a separate field can be found outside the arena, together with a park.
“It’s as close to a real soccer stadium as I could personally get it without spending days and days upon it,” Sean explains. “I also had minimal screenshots of stadium insides, so it’s not super realistic in the locker room and lobby area, but the actual stadium part with the stands and field are very accurate.”
To make the stadium as authentic as possible, Sean began by making the field itself in the scale of a real life pitch. He would then go on to shape the stands followed by the exterior design of the stadium, finishing his grand dome with a massive 175 radius roof.
“I came up with the structural design by looking at several stadiums from a quick Google search of the current World Cup soccer stadiums being used,” Sean explains. “I implemented the stadiums by taking specific pieces of what I like from each of them.”
Sean did not just assume the role as architect of the stadium. One of his favorite aspects with the build was how he worked with the field grass, almost like a groundskeeper. “You can’t see it in the renders but what I did was to actually use the WorldEdit setbiome command and lay out a quick little grid onto the field. About every ten blocks I would turn that into a different biome than the original grass to give it the look of a real professional soccer pitch.”
Going forward, Sean is looking to continue growing his architectural style with even more large scale builds, like a castle. Before that happens, he needs to finish watching the ongoing competition that ends tonight. “I had personally hoped Argentina would come back in the World Cup, but currently from all of the games I have seen in this year’s competition, I’d say England is probably going to take the win.”
Wait, ENGLAND!? Sean’s stadium might be an impressive feat, but as a Swede I feel this is just too much, even though England is no longer in the tournament. Not only is it triggering to call it ‘soccer’. He cheers for the very team that knocked out Sweden from the quarter finals?! No, this cannot stand!
Enjoy the final dear readers, bonne chance France, and sretno Croatia!
Sometimes, when I’m eating my usual dinner of whatever scraps I can find on the Mojang kitchen floor, I wish I knew how to cook. I can’t even use a microwave without causing an explosion, and I can’t even make a bowl of cereal without causing at least six fires. Hot ones, too.
Alas, my dreams of becoming a gourmet chef were gour-ing nowhere. Every time I entered a kitchen, I’d hear things like “oh no, not you again” “why do you need so much gasoline to make a salad?” and “help! Fire!” Bah! Everyone’s a critic.
But then I learnt about a new game available on the Minecraft Marketplace – Restaurant Simulator: Head Chef by Pathway Studios and Mr Squishy.
This could be my big chance to become a brilliant chef! One who’s famous for his delicious meals, being a master of flavours and not because he’s currently being investigated for food poisoning. (“But officer, if that customer didn’t want gasoline in his salad, then why didn’t he warn me he was a fussy eater?”)
Since all the other restaurants where I’d practiced my cooking skills were currently busy burning down, I decided to jump into Restaurant Simulator: Head Chef and get my cook on!
STARTER – RABBIT FOOD
The game starts with the option to choose the colour of your restaurant. Obviously, I choose hot pink.
I arrive at my fabulous looking restaurant, eager to get to work! Well, maybe after a few quick naps.
I shove a pillow in the oven and am about to squeeze in myself when I notice I’m not alone in the restaurant. A villager is standing by the counter, asking for something to eat.
Oh no! A customer!
Based on the little carrot hovering over his head, I brilliantly deduce that he wants to eat a carrot.
How do you make a carrot? Squeeze an orange into an ice cream cone? Hang on, do we even serve carrots here?
I decide to check the menu.
I search around in the back and find a glorious garden full of fresh vegetables! Even an unhealthy monster like me – a man who somehow has more gravy in his veins than blood – knows vegetables are awesome!
I immediately celebrate this new find by mining some carrots and tucking in. Yum yum yummy – most delicious!
Then I remember I’m not supposed to be eating the food – It’s for the customers. And restaurants where you pay the staff to eat the food for you don’t tend to do very well. No idea why.
With my carrot in hand, I walk back to the counter to serve one soon-to-be-satisfied customer!
But he’s gone.
Why did the customer leave? It only took me three hours to find his carrot and come back to the counter.
I guess these impatient brats are going to ruin my culinary career unless I speed up the service. I practise sprinting around the kitchen, so I’ll soon have the fastest, best service in the business!
Several more villagers come in wanting carrots, but obviously I’m too busy practising my sprinting to serve them, so they eventually leave too.
As usual for me and my horrible life, things are going terribly. If I don’t improve this restaurant’s reputation soon, I’ll never get nominated for anything at the Annual Minecraft Chef Awards (where the best Minecraft cooks compete for awards like ‘Tastiest Dish’ ‘Best Cake’ and ‘Least Amount of Rotten Flesh on the Menu’).
So I stand with my carrot at the counter, ready and waiting for a customer to walk in. A villager walks in. I hand him the carrot. He walks off.
Success! It was tough, back-breaking work, but I did it! I’m now clearly the greatest chef of all time.
When word gets out that I’m actually serving food now, my restaurant starts to get much more popular. A little too popular, if you ask me (did you ask me? I hope you did, because I’m about to tell you why!)
I have to keep rushing out back to get carrots for a seemingly never-ending series of downright greedy customers. I suggest to a few of them that they fetch me a carrot while I sit down for a while instead, but they’re not interested in paying me money for that. Cheapskates.
Plus, if I’m not quick enough getting a villager his precious carrot, I risk losing a paying customer:
The pressure is starting to get to me. Every time I blink, I open my eyes to see another new customer, waiting impatiently for a carrot. Now I’m a pretty slow blinker. Takes about an hour for me to finish a blink, on a good day. But this is still too much for poor, lazy, little ol’ me to handle.
Soon I start seeing carrots in my dreams. I’ll be enjoying the usual dream I have every night (the one where Jens forgets his Minecraft password and has no choice but to let me take over the Java team) when suddenly my vision is replaced with a never-ending mountain of carrots. I scream and wake up from this orangey nightmare.
I ask a doctor what this means and he says “nothing to worry about, just stop sleeping in the carrot patch, dummy. Also, can I have my carrot now? I’ve been standing in line for six hours.” Bah! Doctors! What do they know?
No, the real problem is obvious – carrots are no longer exciting enough for a chef as amazing as me – I need to start serving different foods!
Using the money from my carrot sales, I unlock potatoes and pumpkins! Word spreads pretty fast about my new advanced menu, because I soon have villagers demanding I serve them potatoes, stat!
“Enjoy, my friend! Now hand over your money,” I say politely as I hand the villager his raw potato. But he won’t take it. What gives?!
Then I remember an old legend – a mysterious recipe called ‘The Baked Potato‘ that I’d read about in an ancient tome of wonder called ‘COOKING FOR MORONS’.
So I put my potatoes in the furnace. To my stunned eyes, terrified ears and intrigued nose, the potatoes start to cook.
I hand the now-baked potato to the hungry villager, who gives me FIVE DOLLARS for it! They’re only paying me THREE DOLLARS for the carrots!
Now I’m not a fancy big-city mathematician, but according to ‘BASIC MATHS FOR BASIC PEOPLE’ the number five is a bigger number than the number three. Wow!
Would unlocking more foods mean I could charge even more extortionate… er, I mean, extremely fair prices? I have to find out! After all, if there’s one thing I love, it’s money! And if there’s two things I love… nope, just money. That’s it.
So I waste no time blowing all my profits on unlocking melons, cows, beetroots (served both raw and as a soup!) pumpkins, sugar canes, chickens, rabbits and oh I’m out of money.
Oh well! I’ll soon be super rich with my new menu – as delicious and varied as it is expensive! Well, almost.
MAIN COURSE – CHAOS
I can’t remember who coined the phrase “Mo money mo problems” (Henry the Eighth?) but boy, Henry sure had a point. Well, if you replace the word ‘money’ with ‘items on your menu that you’re not fast enough to provide’.
Villagers can’t wait to sink their teeth into my new menu. Now they make orders of multiple items, like a carrot, jacket potato and bowl of beetroot soup on the side. By the time I put it all together, my customers are tired of waiting and have left, including the one who made the order in the first place. Drat!
Soon I’m more stressed than ever. Sometimes when I haven’t finished the recipe in time, I lie to the villager that this isn’t a restaurant, it’s, er… a library?
Then I throw cookbooks at them until they leave. Weirdly, this results in very few positive reviews.
Sometimes I just don’t have the ingredients to give the customers what they want (and ‘give the customers what they want’ is the second most important rule of customer service, right after ‘try not to spit on them’) because I’m still waiting for the ingredients to finish growing. To solve this, I can pay to upgrade my food so it grows back faster.
The rewards are instant – Not only do I get my ingredients faster, I also earn my first star! Ha! Take that, villager who wrote a one-star review of my restaurant, because now this restaurant is officially a one-star establi… oh.
Seems the objective of this game is to run a five star kitchen.
I’m nervous about this challenge. I’ve never run a five-star anything. Even that telescope store I used to run only sold rubbish telescopes that couldn’t show you any stars (I forgot the glass for the lenses was meant to be transparent).
There are big risks too. If I only fulfil part of a customer’s order (like, for example, giving them the carrot they want), but I take too long to get them the other parts of their order (gah! Pumpkin pies, why can’t you be quicker to make!) then they just leave without paying for anything.
Outrageous! Surely this is illegal? I hope not – I do it all the time – but I don’t want it happening to me 🙁
I have to step up my game. Reduce my mid-work naps from 50 to 49. Start baking real cakes instead of just dipping the stale bread into white paint.
Soon cooking, farming, upgrading, customer-serving – it all becomes a hectic blur. I’d eat something to keep my energy up, but I’m too busy stirring it into a pie and shoving it into a villager’s inpatient gob.
But as blurs go, it’s a strangely fulfilling one. Keeping customers happy is a real challenge for anyone who likes crafting under pressure. Plus it’s a great way to try out some recipes you may not have known about before. For example, did you know you need beetroots to make beetroot stew? I know! I had no idea either!
Search Restaurant Simulator: Head Chef in the Minecraft Marketplace if you want to try this Pathway Studios game yourself – or just click this lovely line of green text to be taken directly to it in the in-game store.
But do you really think you can do better than me and my…
Well, yeah. Of course you can. Almost anyone could. I’m an overpaid dimwit who shouldn’t be allowed within fifty miles of a kitchen.
Somebody once told me that any art can be perfected after 10,000 hours of practice. The world could be filled with geniuses, prodigies, virtuosos – but instead, we choose to spend those 10,000 hours doing boring things like sleeping and shopping. Was it worth it? Are you rolling around in bed like you’re an expert in sleeping? Me neither. I ain’t the sharpest tool in the shed, but I know that 10,000 hours doesn’t make you perfect at everything.
Now, I don’t know how many hours Mutereu has spent in Minecraft, but it must be pretty near 10,000 by now, because his colossal build, Rumpelstiltskin’s Castle, is perfect.
Mutereu based his palace on the excellent, underrated fourth instalment of the Shrek movie series, Shrek Forever After, in which – spoilers – Rumpelstiltskin tricks Shrek into giving up everything he has, for a small taste of life before he had a wife, children, and responsibilities. It’s basically a big green ogre version of It’s A Wonderful Life (ask your parents).
Rumpelstiltskin ends up with a bunch of money, but money doesn’t necessarily mean good taste, and so the tiny red-haired dingus builds himself a castle that looks like a Russian church got married to a pineapple.
Having said that the castle is ugly, Mutereu somehow manages to make this monstrosity of architecture look beautiful again: green hedges cut into intricate patterns in the landscaped gardens, a surprisingly tasteful blue-and-gold pattern on the roof that looks a little bit like a picnic blanket for royalty, and atop it all, that pineappley crown, with a big, totally tasteful monogrammed “R” for Rumpelstiltskin.
“I am a person who really pays attention to movies,” says Mutereu, a tear sparkling in his eye (probably). “I pay attention to all the details related to the surroundings – I admire the beautiful landscapes, sigh over the views of the facades of town houses, and shed a tear of admiration, watching the shiny marble floors of the royal palaces.”
“It was the same when I saw Rumpelstiltskin’s’ castle, watching Shrek Forever After,” Mutereu says. “I fell in love with the white walls, blue roofs, golden towers and this large dome, like a Christmas tree decoration. Even then I knew that the day would come when I would bring this beauty to the world of Minecraft with my own hands.”
And that day, at last, is here! Mutereu poured 200 hours of work, sweat and (hopefully not actual) blood into the castle you see before you, which stands at an impressive 256 blocks tall – that’s actually the build limit of Minecraft. This castle literally couldn’t be any taller.
It’s built to a scale of 1.5:1, which means it’s actually 1.5 times BIGGER than the original. “Why? Because I love details, and when I have a larger scale, then I can make more of them,” says Mutereu.
Perhaps you’re wondering what decadent materials Mutereu built the castle out of? “Sandstone, gold, acacia and tropical planks,” he declares. “You can’t see it, right? Of course. For the purpose of this project I created a special, modified texture package. And so sandstone gained a white shade, acacia boards became blue tiles, and tropical boards – gold blocks, stairs and slabs.”
“It wasn’t so easy… I had to create perfectly matching graphics so that they fit together in the game.” I’m starting to get an idea of how this took 200 hours.
“The most ambitious and most difficult element of the whole project was a huge dome, towering above the castle,” Mutereu says, describing the pineapple-thing. “The first approach didn’t look very good. The dome looked more like a deflated ball. Maybe if I prepared some plans, I could do it the first time. However, I am not a person who plans anything.” Bold words from our expert.
Now, usually, here is where I’d leave you with some wise words from our builder – something like “stay in school, kids!” or maybe “the real Minecraft was the friends we made along the way.” But Mutereu doesn’t have any wisdom to impart upon you – other than admitting that “‘ancient spirits’ did not reveal to me ‘secret arcana of knowledge’,” which is disappointing – but he does say this, about the gardens:
“I have heard many times that the gardens are the best for me. My special sympathy was the inconspicuous figures of the geese. I do not know why, but I’m very glad with how it looks. Her golden beak and legs perfectly harmonize with white, maroon coloration. Poetry. Written with a quill pen.”
Renders by mag32387 and Ploetz. Infographic on Planet Minecraft page by TerrorQ. Additional thanks to Xant for a place to build the project.